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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Fri Aug 07, 2009 1:06 pm |
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If you want to help us to create the most awesome MMA sim put your creativity at work. Download the Comment Maker and create a few comments. Then post them in this topic. I will add those comments to the final version of UMS. As more comments we get more uniques and realistic fights we are going to see with UMS 2. |
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Pawel
Professional fighter

Joined: 01 Jul 2008
Posts: 40
Location: Poland
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Posted:
Sun Aug 09, 2009 5:42 am |
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| Quote: |
| %a1is in %d1 closed guard; %a2 nice pass the guard and %d1 is in trouble ; %a2 try to improve his position but %d1 is ground master;1;12;-1;Pass the guard;0;0;0;0;0;15;6; |
Fighter A try to pass closed guard to half guard but I don't know where can I paste it? |
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Pawel
Professional fighter

Joined: 01 Jul 2008
Posts: 40
Location: Poland
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Posted:
Sun Aug 09, 2009 5:46 am |
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| Quote: |
| %a1 looks for his last chance %d1 looks to concetrate; %a2 moves closer and lands a big cross %d1 is falling to the mat. %ref says it's over.; %a2 run with right cross but %d1 avoid punch and chlinching;1;2;-1;Cross;1;1;0;0;3;2;12; |
Fighter A try KO Fighter B by right cross if it fail they will in chlinch |
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Pawel
Professional fighter

Joined: 01 Jul 2008
Posts: 40
Location: Poland
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Posted:
Sun Aug 09, 2009 5:49 am |
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| Quote: |
| %a2 looking for open in %d1 defense; %a1 land a huge high kick. %d1 fail like a tree. %a1 don't even try to GnP. %ref says itsn over; %a1 try hihgkick but %d1 dodges;0;-1;-1;High Kick;1;1;0;0;8;1;1; |
Fighter A TRY TO HIGH KICK |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Sun Aug 09, 2009 10:01 am |
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| Pawel wrote: |
| Quote: |
| %a1is in %d1 closed guard; %a2 nice pass the guard and %d1 is in trouble ; %a2 try to improve his position but %d1 is ground master;1;12;-1;Pass the guard;0;0;0;0;0;15;6; |
Fighter A try to pass closed guard to half guard but I don't know where can I paste it? |
In InClosedGuardMoves.txt, |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Sun Aug 09, 2009 10:05 am |
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| Quote: |
| %ref says it's over |
Thi scomments may not be integrated with the PBP as the fighterB could not fall to the mat after the blow. Don't worry about those part of the comments. If a fighter is dropped to the mat after a blow, the sim will comment it. Look at standingKO.txt file. |
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Mr_Tricky
Professional fighter
Joined: 07 Nov 2008
Posts: 41
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Posted:
Mon Aug 10, 2009 3:21 pm |
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How's this one?
Clinch Takedown1
From double underhooks, %a1 attempts an outside leg trip.;%d2 gets airborne and is slammed hard to the ground! %a2 lands in side control. Perfectly executed.;%d1 whizzers out and they return to the clinch.;15;2;3;2;Outside Leg Trip;1;1;0;2;1;13;0; |
Last edited by Mr_Tricky on Tue Aug 11, 2009 4:23 pm; edited 1 time in total |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Mon Aug 10, 2009 3:52 pm |
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| Mr_Tricky wrote: |
How's this one?
Clinch Takedown1
From double underhooks, %a1 attempts an outside leg trip.;%d2 gets airborne and is slammed hard to the ground! %a2 lands in side control. Perfectly executed.;%d1 whizzers out and they return to the clinch.;15;2;3;2;Outside Leg Trip;1;1;0;2;1;13;0; |
Looks great. Thanks I have add a missing value regarding the hit location (a problem with the old CommentMaker, I have uploaded a fixed version) |
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Mr_Tricky
Professional fighter
Joined: 07 Nov 2008
Posts: 41
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Posted:
Tue Aug 11, 2009 4:35 pm |
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Okay, I think I went back and fixed the ones I did with version 1
These are the comments I have done so far, I will do more moves and submissions now that the editor is fixed.
AllowStandUp
%a1 steps back and allows %d2 to get back to his feet.
Bleeding
%a1 continues to bleed from that cut. It could be affecting his vision.
BreakClinch
%a1 tries to shrug his way out of the clinch. ;%a2 circles out and slips free of %d1's grip. Nice job of getting out of that position.;%d2 is determined to work from the clinch. He pummeled through and managed to retain his position.;0;0;3;9;Break Clinch;0;0;0;0;0;1;0;
CrowdBoo
Ugly atmosphere in here right now. The fans are getting restless due to the lack of action.
Exhausted
%a1 is visibly gassed. You have to wonder how hard he trained for this fight.
FullMountSub1
%a1 isolates %d1's arm and neck looking for an arm triangle;%a2 locks it in and circles towards %d2's head. It's deep and %d1 is forced to tap out!;%d1 is able to relieve the pressure on his neck and slip out of the hold.;0;0;10;8;Arm Triangle;1;1;0;0;0;0;0;
%a1 sits high on %d1's chest and pulls his leg underneath %d2's head. There's the triangle attempt!;%d1 tries to roll out, but %a1 is way ahead of him and already has the triangle locked in. It's tight and %d1 taps out!;%d2 tries to roll out. He's too quick for %a1 and manages to slip out! That was a risky move by %a2 and it cost him top position.;0;0;10;8;Triangle from Mount;1;1;0;0;0;0;10;
%a1 sits high on %d1's chest looking for some kind of submission;%a2 brings his shin across %d1's throat in a gogoplata attempt! Risky move, but it looks deep. He pulls on the back of %d2's head and forces him to tap!;%d2 tries to roll and %a1 loses his balance. That was a risky position and %a2 loses the mount. %d1 gains top control.;0;2;10;8;Mounted Gogoplata;1;1;0;0;0;0;10;
GoodShape
%a2 shows no signs of slowing down. He's in great shape.
LnP
%a1 seems content to just hold this position.;%a2 is taking this opportunity to rest.;%d2 is getting frustrated here.;0;0;10;7;LnP;0;0;0;0;0;0;0;
NoAction
These two fighters are showing eachother a ton of respect.
OneSided
%d1 is getting embarrassed here. %a2 just seems to be too much for him |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Tue Aug 11, 2009 6:22 pm |
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Awesome. Thanks. I'll use it for the next UMS version. |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Tue Aug 11, 2009 9:23 pm |
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Come on, guys! I need those comments because if I write them the PBP would sound too engrish !! |
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thatoneguy1983
Guest
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Posted:
Tue Aug 11, 2009 9:34 pm |
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How do these look?
Overhand right
%a1 loads up with a big right hand, looking to put %d2 to sleep.;I can't believe %a2 landed that!!! WHAT A BRUTAL KNOCKOUT! They're still trying to wake %d1 up.; %a1 really telegraphed that overhand right. %d1 easily moved out of danger.;0;5;1;2;Overhand right;0;0;0;0;6;2;0;
Punch Combo
%a1 fires off a furious combination of punches.;3, 4, 5 punches landed!!! I'm not sure how %d1 is still on his feet!; %d2 just showed great elusiveness in avoiding those shots.;0;3;3;0;Punch combo;5;8;4;0;3;0;0;
Gogoplata
%d2 shows off his flexibility, setting up for a gogoplata.; %a1 is out cold. %ref pulls %d1 off. That is black-belt level jiu jitsu!!!; %a1 is able to avoid the choke. He will be much more cautious in %d1's guard now, though.;0;5;8;15;Gogoplata;0;0;0;0;8;0;0;
GNP
%a2 lets loose with a barrage of punches, elbows, and hammerfists.; %d1 is getting POUNDED! %ref threatens to stop the fight if %d2 doesn't defend himself.; %d2 is able to evade the shots, taking little damage.;0;2;7;13;GNP;5;5;6;0;3;0;0; |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Tue Aug 11, 2009 9:43 pm |
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Those looks great. A thing must be fixed tough:
| Quote: |
| %a1 loads up with a big right hand, looking to put %d2 to sleep.;I can't believe %a2 landed that!!! WHAT A BRUTAL KNOCKOUT! They're still trying to wake %d1 up.; %a1 really telegraphed that overhand right. %d1 easily moved out of danger.;0;5;1;2;Overhand right;0;0;0;0;6;2;0; |
The part in bold should not be in the comment as the fighter may not be out after the punch. When the sim detects a fighter out by a blow it will look for a comment (in standingKO.txt in this case).
Maybe something like:
| Quote: |
| %a1 loads up with a big right hand, looking to put %d2 to sleep.;I can't believe %a2 landed that!!! %d1 is knocked down after that furious punch!.; %a1 really telegraphed that overhand right. %d1 easily moved out of danger.;0;5;1;2;Overhand right;0;0;0;0;6;2;0; |
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dlirag
Submission master
Joined: 21 Sep 2007
Posts: 80
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Posted:
Wed Aug 12, 2009 3:21 am |
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Is it okay if a move has no countermoves listed?
Hurt
%a1 has seen better days.
StandingKO
%d2 crumples to the mat and %a2 moves in to finish him. The referee jumps in and stops the fight!
FirstRound
The fight gets underway!
Exhausted
%a1 is fading quickly.
LockingSubmission
Punishing hold!
That %movename looks tight...
VeryHurt
%a1 looks rather shattered.
EvenMatch
Neither fighter's clearly ahead right now.
The fight is still up for grabs at this point.
OneSided
%a2 has built a big lead over %d2.
DoctorAllowCuts
The cut doesn't look serious enough. The doctor lets %a2 continue.
DoctorCheckCuts
%ref halts the match to have the doctor examine %a2's cut.
Clinching
The fighters are clinching.
Kick1
Body kick by %a1...;just grazes his opponent.;is blocked.;11;2;1;2;Body kick;1;1;-5;-5;0;1;1
A high kick from %a1;grazes %d2's head, but he seems okay.;falls short of the mark.;0;3;1;4;High kick;1;1;-2;-2;0;1;1
A high kick from %a1;glances off %d2.;misses badly. %a2 slips and falls!;9;0;0;0;High kick;1;1;-1;-2;-2;1;3
A bunch of leg kicks from %a1;are bothering his opponent.;are blocked by %d2.;15;2;1;2;Low kicks;3;3;-5;-3;0;1;1
%a2 throws a body kick.;Solid shot!;Blocked by %d2.;11;2;1;2;Body kick;1;1;-5;-2;0;1;1
Good leg kicks from %a1.;%d2 winces a bit.;%d1 defends with ease.;16;2;1;2;Low kicks;3;3;-5;-3;0;1;1
Every time %d1 attempts to get inside;%a2 fires a low kick.;%a2 misses with a low kick.;17;3;1;2;Low kicks;2;2;-5;-7;0;1;1
Nice low kick from %a2;Loud pop!;but %d1 stops it.;15;3;1;2;Low kick;1;1;-5;-5;0;1;1
Kick2
Solid low kick from %a1.;For sure, that had to have hurt!;%d2 deflects it.;15;1;1;2;Low kick;1;1;-3;-3;0;1;1
Middle kick from %a2.;%d2 receives a solid kick right below his ribs.;The kick just misses.;10;2;1;2;Body kick;1;1;-3;-3;0;1;1
Solid kick to the leg from %a1;that visibly pains %d2.;%d2 checks it.;17;1;1;2;Low kick;1;1;-3;-1;0;1;1
%a2 throws a low kick;He switches targets and lands a superb body kick!;%d1 blocks.;11;1;2;1;Body kick;1;1;-3;-1;0;1;1
%a2 fires low kicks;punishing %d2's legs repeatedly.;that fail to land.;15;2;1;2;Low kicks;3;3;-3;-1;0;1;1
Inside leg kick from %a2;that lands on %d1's leg.;that goes awry.;16;2;1;4;Low kick;1;1;-3;-2;0;1;1
%a1 launches a low kick;that almost wrenches %d2's knee!;that gets blocked quickly.;18;2;1;2;Low kick;1;1;-3;0;0;1;1
%a1 tries a middle kick;%d2 blocks with his arm! Wow, that was loud!;%d1 blocks and steps away.;14;2;2;4;Middle kick;1;1;-3;-1;0;1;1
Kick3
%a1 steps forward and fires a high kick!;Vicious high kick, I can't believe that landed!;%d2 blocks decisively, as if to say, "No KO for me, thanks!";0;-1;1;4;High kick;1;1;3;2;5;1;1
A bad move from %d1;allows %a2 to land a solid head kick.;almost puts his head in the path of %a2's kick.;0;1;3;4;High kick;1;1;1;0;3;1;1
%d2 moves to shoot;but %a1 delivers a knee that wrecks him!;%a2 misses a knee.;0;1;4;3;Knee;1;1;3;2;7;1;1
Brutal-looking high kick from %a1!;You could hear the impact from the back seats!;%d2 dodges!;0;-1;2;1;High kick;1;1;2;1;6;1;1
%d2 attempts a shoot;%a1 hops back and delivers a powerful kick to his head!;but stops before running into %a2's kick.;0;1;4;2;High kick;1;1;2;2;5;1;1
%a1 wants this win. He unleashes a kick.;Brutal high kick to %d2!;His opponent is elsewhere, looking to counter...;0;3;2;4;High kick;1;1;3;2;5;1;1
High kick from %a1!;%d2 seems to be done!;He misses narrowly!;0;-2;1;3;High kick;1;1;2;1;7;1;1
%a2 launches a solid middle kick;that wrenches %d2!;that whizzes past %d2.;11;0;2;4;High kick;1;1;-7;2;0;1;1
%a2 goes for a low kick..;Faster than a blinking eye, he follows up with a high kick!;%d2 avoids the deadly blow.;0;-1;2;4;High kick;2;2;3;3;5;1;1
Incredible high kick!;%d2 is worried!;%d2 deflects and sidesteps.;9;0;1;2;High kick;1;1;3;3;4;1;1
Bleeding
%a1 is a bloody mess!
MoveToGround
%a1 opts to go after his opponent and jumps inside %d2's guard.;%d2 didn't see that coming. %a2 is in open guard over %d2 now.;%d2 fights back with his feet, forcing %a2 to try something else.;0;1;12;12;Move to ground;1;1;0;0;0;5;0
%a1 decides to jump inside %d2's guard.;%d2 didn't see that coming. %a2 is in open guard over %d2 now.;%d2 fights back with his feet, forcing %a2 to try something else.;0;1;12;15;Move to ground;1;1;0;0;0;5;0
%a2 opts to jump inside %d2's guard.;%d2 didn't see that coming. %a1 is in open guard over %d2 now.;%d2 fights back with his feet, forcing %a2 to try something else.;0;1;12;12;Move to ground;1;1;0;0;0;5;0
%a2 cartwheels towards %d2!;He lands in side mount over a surprised %d1.;%d2 fights back and evades the cartwheel guard pass.;0;2;15;12;Cartwheel guard pass;1;1;0;0;0;13;0
[If the cartwheel move happens too often, copy/paste the lines above it until it is rare enough.]
Takedown1
%a1 tries to bring the fight to the ground;%d2 goes down.;%d2 won't budge, forcing %a2 to pull guard.;12;0;0;0;Takedown;1;1;0;-1;0;5;10
[Also, move the Slam attack in Takedown1 to Slam.]
Slam
%a2 grabs %d1;He lifts him up and slams him hard to the mat!;%d2 shakes him off.;10;1;0;3;Slam;1;1;0;2;1;5;1
%a2 lifts %d1 up off the ground;...big slam!;...before putting him back down.;12;1;3;1;Slam;1;1;0;2;1;5;0
The fighters briefly tie up...;%d2 goes up and comes down hard as %a2 scores a brutal slam!;%d2 slips out of %a2's hooks.;12;1;3;1;Slam;1;1;0;2;1;5;0
%a2 gets a grip on his opponent;and barrels forward, spiking him on his head!;but can't get the slam.;0;2;3;1;Spike;1;1;1;0;2;5;0
%a1 goes for the suplex...;Wow, incredible!;His attempt goes nowhere.;12;2;4;9;Suplex;1;1;0;2;1;5;0
%d2 is grappling.;Bad idea! %a1 lifts him up and launches him to the mat!;He looks for an opening to attack.;10;1;4;3;Slam;1;1;0;2;1;5;0
%a2 is trying to lift %d2!;Brilliant side slam!;%d2 maneuvers out of the potential slam.;10;1;9;3;Slam;1;1;0;1;0;13;1
%a1 is setting up a throw;He nearly drops %d2 on his head!;No dice, %d2 breaks free.;9;2;4;9;Throw;1;1;-1;2;2;5;0
%a1 grabs %d2;%d1 gets thrown to the mat.;%d2 loosens %a2's hold.;10;2;4;9;Throw;1;1;0;1;1;5;0
%a2 sets up a throw;%d1 flies through the air!;He fumbles and falls down!;12;0;0;0;Throw;1;1;0;1;1;5;9
Punch1
%a1 throws a punch;that finds an opening in the defense of %d2.;that gets deflected.;0;2;1;2;Punch;1;1;0;0;0;1;1
Solid jabs from %a1.;Nice punches.;%d2 defends.;0;1;1;2;Jabs;2;2;-1;-2;-1;1;1
A solid combination from %a1;connects with %d2.;mostly hits air.;0;2;1;2;Punches;2;2;1;0;0;1;1
%a1 is measuring %d2 with his jab.;Good accuracy on his part.;%d2 isn't fazed.;0;1;1;2;Jabs;2;2;-1;-2;-1;1;1
Solid shot from %a1 to the body.;%d2 didn't like that.;%d2 blocks in time.;9;2;1;4;Body punch;1;1;-5;1;0;1;1
Some counter punches against %d1; land while he's on his bicycle.;almost hit him as he moves away.;0;1;4;1;Punches;2;2;0;-1;0;1;1
Good movement from %a2;moving in to strike and moving away afterwards.;who is bobbing and weaving.;0;0;1;3;Punches;2;2;1;0;0;1;1
%a1 fires an unorthodox punch to %d2's torso;that hits its mark.;that goes wide.;11;2;1;2;Body punch;1;1;-5;-1;-3;1;1
A punch from %a1;grazes %d2's left cheek.;whizzes past %d2.;4;2;1;4;Punch;1;1;0;-1;0;1;1
A punch from %a1;grazes %d2's right cheek.;gets blocked by %d2.;5;2;1;4;Punch;1;1;0;-1;0;1;1
%a1 jabs at %d2;hitting his chest.;to no visible effect.;9;2;1;2;Jab;1;1;-5;-1;-2;1;1
%a2 launches a flurry of punches;but only manages to land glancing blows.;%d2 slips out of danger.;0;3;1;3;Punches;3;2;0;-1;0;1;1
Punch2
%a1 swings...;hard impact to %d2's face!;...no good.;0;2;2;4;Punch;1;1;1;1;1;1;1
Quick hook by %a1;Good shot! %d2 has reasons to be worried.;glances off %d2's arms.;0;2;1;4;Hook;1;1;1;1;1;1;1
A right hand from %a1;surprises %d2!;misses its target.;0;2;1;2;Punch;1;1;1;0;2;1;1
A right hand from %a1;makes %d2 stumble back!;gets deflected.;0;2;1;3;Punch;1;1;0;1;2;1;1
%a1 throws an uppercut;that lands solidly.;%d2 slips it.;0;2;3;4;Uppercut;1;1;0;0;1;1;1
%a2 throws a hook;that hits its mark.;He fails to land it.;0;2;1;2;Hook;1;1;1;1;1;1;1
Several good body shots;land on %d2.;are evaded by %d2.;9;3;3;4;Body punches;4;4;-5;3;1;1;1
A left hook from %a2;grazes the chin of %d2.;falls short.;8;2;1;2;Hook;1;1;0;0;1;1;1
%a1 just won't stop and continues to rain punches;%d2 may be in trouble!;%d2 quickly defends.;0;2;1;3;Punches;4;3;1;1;2;1;1
%a2 avoids a dangerous strike from %d2;and counters with a solid straight!;and fends him off with feel-out punches.;0;1;1;2;Punch;1;1;1;1;1;1;1
%a1 attempts to cut off %d2 with punches;%d2 reels from the strikes.;%d2 avoids getting cornered.;0;2;3;1;Punches;5;4;1;1;2;1;1
Some nice shots from %a1;that stun %d2.;miss their mark.;0;2;1;2;Punches;3;3;1;0;2;1;1
%d2 leads with a punch;%a1 avoids it and lands flush with a counter uppercut!;%a1 evades but whiffs with a counter.;0;2;3;2;Uppercut;1;1;0;0;2;1;1
%d2 launches a kick;but %a1 avoids it and lands flush with a counter hook!;%a2 checks it and keeps distance.;0;0;1;2;Hook;1;1;0;0;2;1;1
%d1 paws at %a2.;%a2 answers with solid punches!;%a2 swings ineffectively.;0;2;1;3;Punches;5;4;1;1;2;1;1
%d2 steps forward;%a1 catches him with an uppercut to the face!;%a2 feints.;0;2;3;1;Uppercut;1;1;0;0;2;1;1
Nice punch by %a1;who outboxes his opponent in this exchange.;that nearly tags %d2.;0;1;2;4;Punch;1;1;1;1;1;1;1
%a1 tries a nice one-two combination;He scores!;that gets blocked.;0;1;1;3;Punches;2;2;1;0;2;1;1
Crisp uppercut by %a2 followed by a hard jab;%d1 stumbles back.;%d2 deflects the blows.;0;2;2;3;Punches;2;2;1;0;1;1;1
%d1 launches a body shot;%a2 dodges and catches him with a hard cross.;%a2 evades.;0;1;1;2;Punch;1;1;1;1;1;1;1
Shovel hook by %a1;tags %d2.;goes nowhere.;0;2;2;4;Shovel hook;1;1;1;1;1;1;1
%a2 goes to the body...;He punishes %d2's ribs with a couple of hooks.;his punches graze %d2's arm.;10;2;2;3;Body punches;2;2;-5;2;0;1;1
Nice punches from %a1.;%d2 staggers backwards. %a2 wants to finish this and continues launching bombs!;Even nicer blocks from %d2.;0;3;1;4;Punches;6;5;2;2;3;1;1
Punch3
%d2 follows %a1;only to get counter punched in a big way! %d2 needs to stop playing %a1's game or he'll get knocked out!;%a2 fakes a move.;0;1;1;2;Punch;1;1;1;0;2;1;1
%a1 is opening up on %d2 and raining down combinations!;%d2's corner looks worried!;%d2 doesn't look worried as he defends.;0;2;1;4;Punches;3;3;1;1;3;1;1
A shot seen throughout the arena!;%d2 stumbles back, his corner is screaming! %a1 is coming in again!;Timely defense by %d2.;0;2;1;2;Punch;1;1;1;0;3;1;1
Surprise roundhouse punch by %a2.;It looks like %d2 was hit by a bus!;%d1's reflexes save him!;0;1;1;3;Punch;1;1;0;0;3;1;1
A furious flurry of punches from %a1;puts %d2 in a world of hurt!;just miss %d2.;0;1;1;4;Punches;7;6;1;0;3;1;1
%a1 charges at %d2 throwing flurries left and right.;Not many punches are hitting, but the ones that land are huge shots! %d2 is rocked!;%d1 gets out of the way.;0;1;2;4;Punches;4;2;0;0;3;1;1
%d1 throws a combo;%a1 ducks under and catches him with a counter straight! %d2 swings again, only to get countered once more! %d2 is looking bad here!;%a2 punches back but nobody connects.;0;1;1;3;Punches;4;4;1;0;4;1;1
A wicked punch by %a1;rocks %d2!;goes awry.;0;2;1;2;Punch;1;1;1;1;3;1;1
Pulverizing punch to %d2's head!;Ouch, that had to hurt!;%d2 slips the punch.;0;2;1;3;Punch;1;1;1;0;2;1;1
%a2 throws a one-two combo then fakes a move to fire a big right hand up the chin!;The strikes hit home!;%d2's defense muffles the blows.;8;1;3;4;Punches;3;3;1;0;3;1;1
%a2 dodges a strike and counters with a crushing hook;that almost lifts %d2 from the ground!;that misses by an inch!;0;1;2;4;Hook;1;1;2;1;3;1;1
%a1 launches a rapid series of punches;taking %d2 from one end of the %site to the other. That's awesome!;that glance off %d2's arms.;0;1;1;2;Punches;10;9;2;2;3;1;1
%d2 throws a lazy kick;%a2 dodges and fires an uppercut that almost puts him in orbit!;%a2 blocks and keeps his distance.;0;0;2;4;Uppercut;1;1;2;2;4;1;1
Incredible haymaker from %a1!;You can see %d1's head being snapped backwards!;It misses by a mile.;0;4;1;2;Haymaker;1;1;2;1;3;1;1 |
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UMS
Site Admin

Joined: 27 Aug 2007
Posts: 1110
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Posted:
Wed Aug 12, 2009 3:29 am |
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| Is it okay if a move has no countermoves listed? |
Yes. If the attacking fighter fails there will not be any counter attack. This should be specially important when we want the fail comment be connected with the after move position as if there is no counter move the sim will go to the "final position fail".
By the way, great comments. I'll use it for the next version. Thank you  |
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